Adventurers Wanted! Wiki



Welcome to the Adventurers Wanted! Wiki
''Adventurers Wanted! is pretty much  Dungeons & Dragons  the Fortieth Anniversary Edition of the World's Oldest Fantasy Roleplaying Game'' as I would like it-- a game with actual balance between character classes without making them samey, races that must be THIS tall to join the party (no halflings or gnomes here!), and above all, a game that's (hopefully) fun and (hopefully) easy to run.

Why am I making this when I could easily just play another retroclone or an older edition? Glad you asked! So there you have it. Pen and paper fantasy gaming as I would like to play it. Because your author (ME) is an egotistical jackasshole.
 * 3.5e game balance breaks in later levels. Especially if you have the wizard with his myriad "I win, fuck y'all party members" spells, or even spells that replace (horror of horrors!) the rogue or cleric.
 * 4e classes all pretty much play the same, and are a laundry list of at-will/encounter/daily powers. Seriously. A good half of that main rulebook is powers.
 * Power creep. Every single expansion book for that 3.5e edition game and its offshoot released in mid-2010 favor spellcasters, in particular the already-heavily-serviced wizard. Because, you know, when I open a book devoted to martial characters, the very first class that comes to mind is the goddamn wizard, as opposed to the fighter.

Yer Chapters
Just like a core rulebook, this wiki's gonna be set up with similar looking sections. Because (sigh) *~tradition~*.

The Basics - The very basics of Adventurers Wanted! from a gameplay point of view. Also includes info on how to create characters, which is important!

Races - The races available for players in Adventurers Wanted! in all their glory. Of course there are humans.

Histories - Before your character became an adventurer, s/he had a life. A family. A home.

Classes - The most important part. These are the roles adventurers tend to when they form adventuring parties.

Skills - These are the skills adventurers use most. It's what keeps them alive!

Equipment - The various weapons, armor, and gear available throughout Istoria.

Combat - The part you've all been waiting for. All about defending yourself (if necessary, by striking first.)

Special Abilities - A quick reference to special class abilities, just because I wanted to keep the class section smaller.

Magic Items - All the magical items you can stuff into a bag of holding. (Which sane people refuse to italicize.)

Refereeing - Can basically be summed up as "Dude, don't be a dick," but there's other things in here.

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